# Demonstration script for JACOsub video titling software. # You might want to print out a hard copy of this script, and refer to it # while you play the script in Step Mode. # This script demonstrates the flexibility of the JACOsub file format, # going through nearly all of the features available. Don't be alarmed # by the size; this script consists mostly of comments. The running time # is less than 90 seconds. # Now let's begin. All the directives and commands demonstrated in this # script are shown in UPPERCASE the first time they are used, and in # lowercase thereafter. # First, let's set up some defaults. Time units default to SMPTE # (1/30 second) units. We'll use 1/100 seconds because it's simpler to # understand for now. #TIMERES 100 # Note: All # commands may be specified by a single letter. For example, # above we could have used #T instead of #TIMERES. # Next, suppose this script consisted of subtitles played against a # foreign film, and we noticed that the time events were drifting so that # by the end of the script, the subtitles were occurring 2.2 seconds too # soon. This means we need to stretch the script's total running time # by 2.2 seconds to correct the drift. The #Ramp command does this. The # number past the decimal point is time units (in 1/100 seconds as # specified by the #T command above), not fractions of a second. The # ramp correction may be positive or negative, and you can adjust it on # the fly, while the script is playing. #RAMP 2.20 # Set font 3 for using near the end of this script, where we demonstrate # outlining and shadowing of mono-color fonts. JACOsub.font 18 is a # mono-color mono-spaced font. (This font is the one normally used for # displaying JACOsub's running clock.) #FONT 3 JACOsub.font 18 # Let's change some default colors while we're at it.... #P1 0 14 14 (set "slow text" color 1 of primary palette to cyan) #p3 d 0 0 1 (set color 3 of palette 1 to red, using hex notation) # Now we will start with the list of timed lines. Each timed line has # the format # # Let's load in a graphic file to serve as a backdrop for the first few # titles, for the first 9 seconds. We use the RLB directive for this # (meaning "aRgument directive, Load Background graphic"). 0:00:00.00 0:00.09.00 RLB JACO.bbm 0 0 {0 0 centers logo on the screen} # Now, show an introductory title centered on the screen for 4 seconds. # This title demonstrates the newline escape character, or manual # wordwrap. The new substrings created will also be word-wrapped # automatically if they don't fit within the default width limits. # You can also turn a title's wordwrapping off, with the W0 directive. # Notice also that the concatenation escape code (the \ at the end of # each line) is NOT the same as a newline in your text. The ending \ # character means, "assume that the next line continues where this line # leaves off." It works even if you split a word into two pieces, as # shown below with the word "capabilities." # Concatenation ignores all space after the \ and all space before the # first non-space character on the line following the \. 0:00:00.00 0:00:04.00 VM JACOsub\n\nThis script demonstrates \ some of the capa\ bilities of JACOsub. # The next 3 lines demonstrate vertical positioning and overlapping time # ranges. Notice how the times for each of the lines are set. All three # lines are present on the screen only between times 6.00 and 6.50. 0:00:04.00 0:00:06.50 VT Text may be positioned at the top, 0:00:05.00 0:00:07.10 vm middle, 0:00:06.00 0:00:07.70 VB or bottom of the screen. # The next title shows how you can insert comments inside the text. # This is useful for making notes about translations and character names # when subtitling foreign films. Here we also demonstrate how Italics # (\I) and Normal (\N) escape codes can be embedded in the title text. 0:00:08.00 0:00:11.00 vm {this is a comment} (And, you just saw, {another \ comment} timing ranges for different lines of \ text \Iand\N graphics may overlap.) # Here we demonstrate that graphics time ranges can overlap text time # ranges. 0:00:9.00 0:00:12.60 rlb JACO.bbm 25 25 {place logo at lower right} # Now we demonstrate left/right/center justification. 0:00:11.00 0:00:13.50 JL Within margin constraints\n\ that you set, text may be\nleft justified, 0:00:13.50 0:00:14.75 JC {the JC is redundant - it's the default}\ center\njustified, 0:00:14.75 0:00:16.00 JR and also\nright justified. # Here we show what you can do with margin settings. The first line # sets the right margin to 33% of the screen (left margin is at 1%), and # the second line sets the left margin at 40% of the screen (right # margin is at 99%). We also demonstrate two fonts on the same screen, # and full justification using the JF:L directive. 0:00:15.60 0:00:22.00 vtHR33 It's possible, for example, to set margins \ so that text is confined to the left 1/3 of the screen. 0:00:17.50 0:00:22.00 vbHL40F1JF:L And you can place other text elsewhere \ (with a different font, if desired) by setting different \ margins for it. As you can see here, the left and right edges \ of a text block can be aligned automatically, also. # Now we demonstrate different text styles and colors. Notice here we # use the VL directive to position the text on different lines. The # position of the "line number" after the VL depends on font height. 0:00:22.30 0:00:27.80 VL3 Text may appear in different styles\n(Normal, \ \BBold\N, \IItalic\N) 0:00:22.30 0:00:27.80 vl5 and different \C1colors # Notice here the default text color has been # changed to 1 and restored to 3 inside the text. 0:00:24.00 0:00:27.80 CF1vl7 all \B\I\C3mixed\b \C1together\N. # On the same screen, demonstrate loading in a different color palette # so that another color appears (color 3=red as defined in Palette 1). 0:00:25.00 0:00:27.80 CP1vl8 (even with different palettes.) # Before this screen disappears, let's demonstrate the palette fade # effect using a dummy blank titles. The next title will fade the # current palette (1 from the previous title) to 0 in 60 video fields # (about 1 second on NTSC displays). 0:00:25.50 0:00:27.80 EP0:60 {fade back to palette 0} ~ # Demonstrate the JF:U directive (Unconditional Full Justification) # by displaying some examples of movie credits. The credits are # written to be approximately the right length, and the JF:U directive # does the rest of the work, adjusting the spaces so the left and # right edges are flush with the current margins. # Note also that the VM directive would normally center the block of # credits on the screen, but here we use VM1 to shift the centered # block down 1 line. 0:00:27.80 0:00:32.00 vtcf1 {description} ``Unconditional'' justification is useful for credits: 0:00:27.80 0:00:32.00 vm1f1JF:U {show credits in various styles}\ Clint Eastwood . . . . . . . Dirty Harry\n\ Michael J. Fox . . . . . . Clint Eastwood\n\n\ Madonna - - - - - - - - - - - Herself\n\ Eddie Murphy - - - - - - - - Axel Foley\n\n\ George Lucas -------------------- Director # Here's a trick. We will rapidly cycle through some blank screens # so that the current display will "catch up" to the background display # buffer being generated. We use color 1 text here, which is slow. # The title directive doesn't matter for these rapid blanks, so we # will use the program default (D) here. The default typically # positions a title at the bottom center of the display, using margins # at the left and right edges (1% and 99%), auto-wordwrap, font 0, # color 3, etc. You may change the default behavior with the #D or # #D0 command. 0:00:32.00 0:00:32.02 D ~ 0:00:32.02 0:00:32.04 d ~ 0:00:32.04 0:00:32.06 d ~ 0:00:32.06 0:00:32.08 d ~ # But before we show catching up to the generating buffer, just for # fun, let's define directive D2 as CF1VM to use in the next line, for # "Color Fontface 1, Vertical position Middle." We'll also name this # default directive to middle_altcolor. This way, we can use either # designation D2 or [middle_altcolor] in the title's directive string. #D2 CF1VM middle_altcolor 0:00:32.10 0:00:36.00 [middle_altcolor] Here the display was \ intentionally ``caught up'' to the background generation, \ to show how slowly color 1 text is generated in the background. # In the next title, lots of things happen at once. We demonstrate # Three things: block justification with word justification, the vertical # continuation directive, and background shading. # The first title after this comment demonstrates the JB (Justify Block) # directive. Text is left-justified, but it is not positioned flush with # the left margin - the block of text is centered on the screen (JBC) but # the first character of each line are flush left. In other words, the # JL means "left justify" but JBC means "center the block of text." # The next title demonstrates the VU directive to show how you can # continue a long line of text underneath previous ones. # Here we also demonstrates background shading -- a semi-transparent # rectangle will appear behind the text, 8 pixels larger than the text # all around, using the directive CS8. 0:00:36.30 0:00:45.00 [middle_altcolor]jlJBC \ You will see that sort of foreground generation if you use a lot of \ ``slow'' color 1 text.\n\C3(Color 3 text is very fast.) 0:00:36.30 0:00:45.00 VUcf1CS8 \n\n\Plan your timings so the display won't catch up to the view being generated in the background. # Demonstrate backgrounds that are opaque to the genlock, by specifying # a background color. This will clear the whole screen to that color # before any text is drawn on it, and before any IFF files are overlaid # onto it. 0:00:45.00 0:00:51.00 CB1vm You can change the screen background color, too.\ \n\nThis is useful if you want to make an opaque screen when using a genlock. # Now we demonstrate some of the transition effects. We will use # the VU directive to stack the lines so that they are all treated # as a single block having the VM directive of the first line. 0:00:51.00 0:01:00.00 EIO10vm {iris open} A variety of transition effects 0:00:51.80 0:01:00.00 EWLvu {wipe left} includes wipes in any direction 0:00:52.60 0:01:00.00 ED32vu {dissolve} pseudo-dissolves, 0:00:56.00 0:01:00.00 ERD4vu {medium roll down} and scrolling effects. # Demonstrate the #Include command. # The VH (vertical height) and CSL (background shade line) directives # are demonstrated in the #included script. #I 0:01:00.00 idemo # include another script, offset by 60 seconds # Outlining and shadowing. The first and second lines show outlining # a mono-color font. The third line demonstrates font shadow generation. # The shadow extends to the southwest (lower left). The fourth line # demonstrates both outlining and shadowing (to the southeast). We use # font 3 for all these four lines (font 3 was set to JACOsub.font 18 in # the beginning of this script). 0:01:08.00 0:01:15.00 FO2f3vm JACOsub can also generate outlines of any thickness around normal mono-colored fonts, 0:01:08.00 0:01:15.00 fo3f3vu as you can see here. 0:01:08.00 0:01:15.00 FSSW4f3vu \nAlso, dropshadows in any of 8 directions are possible, 0:01:08.00 0:01:15.00 fsSE3fo2f3vu \nand outlines and shadows may be combined. # Demonstrate clock pausing. This is useful for creating # a single script to handle multiple sides of a laserdisc. # At the same time, we'll decorate the screen with some colored # shapes (circle and rectangles). We'll do them, so the text will # appear on top of them. The rectangles themselves overlap, so # the order in which we specify them is also important. 0:01:15.00 0:01:16.00 cf1RDC 50 50 60 {big color 1 circle} 0:01:15.00 0:01:16.00 cf2rdB 25 25 75 75 {medium color 2 rectangle} 0:01:15.00 0:01:16.00 cf3rdb 30 30 70 70 {small color 3 rectangle} 0:01:15.00 0:01:16.00 cf0rdb 35 35 65 65 {smaller color 0 rectangle} 0:01:15.00 0:01:16.00 vm Right now the clock is paused (you can see this \ if you play the script using the clock display).\n 0:01:15.00 0:01:16.00 vuf1cf1 Press any key to continue playing, or ESC to abort. #CLOCKPAUSE 0:01:15.00 # Show the last screen. We'll use the alternate frame-count format for # the start and stop times. For this script, there are 100 counts per # second. Normally this format would be used when the time resolution # is 30 per second (which would have been the default if #T100 wasn't # specified at the beginning of the script). # The times below correspond to 0:01:16.00 and 0:01:21.00. # One last vertical directive to demonstrate: VA. This is the opposite # of VU. It causes a title to appear immediately Above the previous # title. In the case below, the second title will appear above the # first. The same effect can be achieved by reversing the order of the # lines, and using VM for the first directive and VU for the second. @0007600 @0008100 vm \n\nAt that time, you may press any key to return to the Editor. @0007600 @0008100 VA OK, this script will be finished when the screen goes blank. # You probably noticed that most of the lines above used the VM (Vertical # Middle) directive. We could have made this the default, by specifying # the global command #DVM near the beginning of the file. Then we # wouldn't have had to specify VM on each line, but we would have had to # specify VB (the former default) for those lines positioned at the bottom # of the screen. # One last note: If you encounter a problem in the way JACOsub behaves, # see if you can duplicate the problem in this demo script, and send me # a report (matulich_a@seaa.navsea.navy.mil). I use the demo script for # debugging purposes, because it does nearly everything JACOsub can do.